"Spa Francorchamps could change again next year, and this time drastically. The FIA wouldn't be very happy with the long length of the circuit. To the dissapointment of the fans (who see the cars come by a lot less often than at other circuits) there's never a 'parade lap' after the race. The circuit would get completely changed from Pouhon up to the Busstop Chicane by simply putting down a straight road. The current circuit would remain to exist, but not for F1. So Fagnes, Stavelot and Blanchimont would be scrapped.
There are also talks that corner 11 (Bruxelles) would be redesigned into a slower and less sharp turn. This last change at least seems a very likely scenario. Work is already going in that zone: forest has been cut away and the differences in height has been done away with."
The Belgium website and the German motorsporttotal website are usually reliable sources, we will see if other F1 websites are going to cover the news to in the coming days.
Remember when they changed the legendary Hockenheim track with its long straights and draft battles, shortcutted it to look like any other Race track. Now its Spa's turn:
The very fast left Pouhon, Fagnes combination Stavelot and the great very fast Blanchimont are out.
It is a boring track. Kubica and Sutil also had the guts to speak out and say they were underwhelmed because of the huge run off areas and because its not really a street circuit. It would have been awesome if they would have let the cars run threw the streets of Valencia, aiming the car to the walls like they do in Monco, Detroit, Long Beach... but in Valencia they put curbs way infront of all walls, that is so dull. Imagine they would move all the barriers in Monaco 1 meter back and put curbs were the walls have been, all the excitement and quarakter of the track would be gone. In Valencia, they just done that.
If they would have let the cars close to the wall and the road follow the scenery it would have been exciting.
But they decided to put curbs 1 to 3 meters infront of every wall, and instead of making the track following the scenery they painted white lines randomly over what seems to be parking lots. Add to that the restriction of using all the width of the track by adding useless curbs very early at the exit of the turns and 2nd gear left / right combinations. What were they thinking, how the hell should that be exciting?
This Track will never be a Monte Carlo, Long Beach, Detroit, or a Montreal.
I also stay in 4th at the uphill and westbank, I just slightly tab the brake before the turn to make the front wheels turn in but stay on the throttle all the time
Your not confusing safety rating with iRating? They are completely seperate. iRating shows your performance/speed skills, safety rating is to show your car control.
You get promoted to faster cars with a good safety rating and a minimum of participation, the iRating doesnt affect your license / class level
You could have 20 incidents in one race and still win iRatings, iRating and safety rating dont affect each other.
Which car in iRacing feels most like it could be LFS? For me its the Legends car on a Road Course. Feels close to LFS driving feeling wise, also the Formula Mazda feels closer to LFS then any other Sims.
There was endless discussion and tweaking in the beta phase. First the limit was 4 wheels off, people cutted corners, then it was 2 wheels off, people complained alot, then they changed it to centerpoint of the car is the edge.
At the beginning it might piss you off but after a while you will see 2 or 3 incident points per race are not that big of a deal and the Safety Rating will climb if you dont collect alot more incident points.
That would be nice and might be easy to add. Suggest it in the iRacing Feedback Forum too, devs will read it there and might include it in the next updates.
Maybe there are programs running in the Windows background causing stutters in the game. You can use enditall2 to close them before Racing. It could help.
There was a discussion in the iR Forums about how the developers interact with the community and implement/change things the members ask for, and one of the iR devs Grant Reeve seems to be a LFS Fan...
"Don't forget the LFS guys - if there was ever a sim written purely for the community then that is it. Who else would ever bother implementing an autocross mode? (I'm an autocrosser - huge kudos from me for that)."
I love the Legends car on Road Tracks, I think they race them in the UK too. It is very light and twitchy to drive, from the onboard cameras you see drivers having there hands full. I try to brake with a little bit of throttle, then turn in alot, almost throw it into the corner, then let it settle a bit, keep a smooth line into the corner, steer the car out of the corner with the throttle, sometimes four wheel drift out of it like this guy
Indeed, it is good to post complaints and improvement suggestions in the iRacing members Feedback forum aswell, the devs do post over there and are open for constructive criticism.
By the way the edge for the cutting corner rule is when you have more then half of the car off the track or off the curb. And you can clear the "slow down" penalty by slowing down for a second or two after a minute later aswell, if you cutted in the corkscrew you don't need to lift off immediately after the corner.